Chapter 6 - The Green Hole


Pass the Bowl

The chapter begins in the aftermath of the raid on Master Zuno’s manor. The “Feathered Cockerels” have killed Zuno’s hulking monk bodyguard and his displacer beast “guard dogs” and seized their prize: a red and gold chest containing the Bowl of Storms.

Vexingly, Master Zuno has escaped them and is on the loose in Scag Harbor.

In the privacy of Solarr, the pirates bypass the mechanical and magical locks on the chest and lay eyes on The Bowl of Storms, a magic artifact of tremendous power. Discovered centuries ago, by a mythic hero named The Mariner, the Bowl of Storms is part of a set of items known as the Relics Three.

The Bowl of Storms

Legendary magic item

When this ornate brass bowl is filled with sea water, it can summon violent storms

  • Requires attunement
  • Wielder can cast control weather 1/day
  • Wielder must make an Arcana 25 check to activate
  • If wielder fails Arcana check, a violent storm is triggered for 1d4 hours


While preparations are made to sell their Plunder in the pirate’s auction and move the spell turret from Gorgon to Solarr, the PCs ask around town about Zuno’s whereabouts.

Titus learns some gossip from Stella, the halfling owner/operator of the Harpy’s Roost: Master Zuno is hiding among his people in the Merchants Guildhouse, a fortified building packed with guards. The Merchants Guild has no idea that Zuno has betrayed them and attempted to steal the Bowl of Storms via his pawns, the Feathered Cockerels. Through some strange crystal orb, he communicated with the main Guildhouse in Port Sapphire, beseeching them for assistance of the armed variety, and now two ships full of Korynthian Imperators sail this way – they’ll arrive in four days, if the winds are willing.

“Fuck!” Titus says.

The Harbormaster

The half-orc pirate gathers the rest of the Cockerels to tell them the news.

They debate their next move: can they sell Gorgon? The prize ship certainly incriminates them for the theft of the Bowl of Storms, and the Merchants Guild will be looking for it. The only person in town who can handle such a sale is the previously unseen Harbormaster, who is said to live in the tower at the end of the main pier.

Courteous harb’goblins pass on their request for parley, and soon the pirates are introduced to the Harbormaster: Stella the bartender.

Stella

Aaah, la douce Miss Harbormaster, vous etes enchanteur,” Chase says. “We have a sea-going ship we wish to sell you, oui?”

Stella explains that a delicate but profitable balance exists between her operations and the Guild – and therefore with Master Zuno. She owns and runs the docks of Scag Harbor and uses a network of beach halfling spies to keep tabs on her rivals – which is how she knows trouble is on the way.

Stella says, “I’m sympathetic to pirates on general principle, but I’ve no interest in buying the Guild’s stolen property, nor do I have any interest in seeing my town burn down when the Imperators arrive to kill you.”  

They agree to leave with Gorgon, as soon as they’ve sold all their cargo, installed the spell turret, and removed the distinctive figurehead from the bowsprit. Since they have four days before the hunters arrive, they have time to gather some Rumors and Quest Hooks!

Rumors and Quest Hooks

Isle of Issek

Harko, a friendly priest of Issek is persuaded into sketching a map of their island sanctuary, three days north of Scag Island. He and his fellow cultists (who have delicious scones) are gathering locals from Scag Harbor and are sailing north with their new acolytes on the tide. “Praise be to Issek!” Harko says.

The Relics Three

At the Temple of the Mariner, the salty Father Kemba tells them about the legend of the Mariner and how he gathered the Relics Three on his 100 Year Voyage. The Relics Three are The Bowl of Storms, which we’ve mentioned; The Black Harpoon, a magical spear that can pierce dimensions; and The Horn of Seven Fathoms, a conch horn that controls water and beast alike. After leaving the Temple of the Mariner, the party are attacked by a group of thugs, no doubt sent by Zuno to kill them.

The Pancordium

Capt. Teach hears a whispered tale about the Pancordium, a pocket dimension where bards from across the Material Plane gather to rock out. The site of many epic bard battles and dance-offs, Pancordium is said to host the Book of Rock.

The Green Hole

Two days before the party arrived, an armed galleon named Sea Bitch was in in Scag Harbor. While carousing in the Harpy’s Roost, the human captain was inquiring about rumors of place called the Green Hole. A known hazard due to the shallow waters, the Green Hole is three days south of Scag Harbor – and is said to hold a precious Obari Orb. Sea Bitch sailed south on the next tide.

The Invisible Ship

The Feathered Cockerels sail Gorgon and Solarr out of Scag Harbor the next morning, well ahead of the Imperator ships. They travel around Scag Island to the fishing village of Oddwater, where Gorgon (now GrogOn) drops anchor. They’ll leave the prize ship here while they attend to other pirate business. Nigel and Buckethead are returned to their village, and Sheila, Nigel’s sister, catches Cake’s attention.

En route to the Green Hole, the pirates make a grim discovery: one of their sailors has been strangled to death. The distinctive wounds on the neck would seem to indicate that Cake’s crawling claw has graduated from hunting rats to murdering sleeping sailors. They shrug and laugh; what a crazy claw!

<At this point the DM was full of White Claw and exhausted after a long day at work, and the quality of the adventure really started to slip>

Solarr arrives above the Green Hole – a shallow tropical reef where the water is an iridescent green. Chaser dips into the sea and asks a fishy friend if anything is amiss. “Hooole in waterrr,” says the fish. Swimming over to inspect, Chaser finds a ship-sized indentation on the surface – it’s as if an invisible galleon was sitting in the water.

Full of curiosity, the pirates row over to the invisible ship in a magical tattoo rowboat – and are promptly fired on by the crew of the unseen ship!

The Cockerels dive overboard and swim down into the Green Hole, where they find the dead body of a human wearing some kind of armored dive suit. A gash on the suit reveals the human’s fate: the armor was ruptured, and he must have drowned. Chaser casts Mending on the strange armor and patches it up.

Following footsteps in the sandy sea floor, the PCs enter an aquatic cavern. Rising up out of the water into a large chamber full of air and lit with phosphorescence, the party interrupts a desperate battle. Four figures in armored dive suits are locked in combat with a monstrous chuul – a chitinous, clawed nightmare.

Instead of helping the dive suit guys fight the monster, Cake attacks the nearest armored figure and totally murders him. The dye is cast; now it’s a three-way fight between the chuul, the Cockerels, and the poor armored guys.

Finally, the party triumphs over man and beast alike, and only one armored figure remains to face their blades and magic.

“Parley!” he says and removes his dive helmet.

Capt. Sam Avery, the notorious pirate who Titus once sailed with, stands before them. 

“Titus, ye son of a bitch. Ye plague me with ill luck once again. I’d run you through and be done with ye, but I have need of your service once more – and you lot most certainly need Capt. Samuel Avery.”