Orb Hunter Armor

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Orb Hunter Armor

Wondrous item

Medium armor (AC 15 + Dex modifier)

Wearing Orb Hunter Armor grants the following abilities:

·       Breathe normally underwater
·       30’ movement underwater
·       Darkvision up to 60 feet
·       Detect magic 1/long rest

If the wearer is reduced below 0 hit points with piercing or slashing damage, they begin drowning.

Weapons. A shark tooth dagger (1d4+1) is hidden within each suit of armor.

Each suit has a built-in harpoon gun (+2 to hit/1d8 damage, range 50/200). They have one of each of the following special rounds:

Flare: Bright light for 15 feet, dim light 30 feet. Each creature within 15 feet must make a DC 12 Constitution save or take 1d6 radiant damage. 
Net: A successful hit restrains target, DC 12 Strength to escape.
Shock: On a hit, the target takes extra 1d8 lightning damage, and it can’t take reactions until the start of its next turn.